Wednesday, September 21, 2011
Call to Arms for Deathwing!
We would like to invite brave souls in Thaurissan realm, to join us and battle this huge legendary dragon Deathwing. Recruitment is open once again, whisper Rivendare, Aldra or Atazotheus in game. We are building a mature, talented and fun gaming community once again. See you all in game!
Labels:
call to arms,
deathwing,
OverPower,
thaurissan,
world of warcraft
Monday, January 10, 2011
Atramedes Striked Through the Heart
We went into Blackwing Descent last night and it was kind of a last minute run with one mission to take Atramedes down. Atramedes is a huge blind dragon that resides at the center of this raid instance which can only be accessed if you have downed Magmaw and Omnitron Defense System.
The night started greatly with a BoE epic that dropped from one of the trash before the boss. The trash before Atramedes is rather difficult if you have no idea what abilities they will use. This took us a wipe or two before we decided to look up the dwarfs abilities and pick a proper kill order, as seen numbered below.
Right side:
1. Spirit of Angerforge - Stoneblood - Purge Hostile effects
2. Spirit of Burningeye - Whirlwind
3. Spirit of Thaurissan - Avatar (+25% dmg)
4. Spirit of Ironstar - Execution
Left side:
1. Spirit of Moltenfist - Thunderclap
2. Spirit of Anvilrage - Stun + high damage (AOE)
3. Spirit of Shadowforge - Chain Lightning
4. Spirit of Corehammer - 100% more damage
We started from the left group, where we assigned our Death Knight tank to pick up two of them and tank them at the corner away from everyone which includes Molten Fist. This is due to Thunderclap Damage will deal a lot of damage to anyone nearby. When one of the dwarf is killed, the rest of the dwarves health will be reset to full again. So single target is the way to go here. For the right pack of dwarves, we have our Death Knight tank to pick up Burningeye due to his high Whirlwind damage. The only thing to note here is to switch to Ironstar whenever he does Execution. You have to DPS the bubble down in order to interrupt him, if not, your raid member being targeted by this ability will instantly die. Ok, done with the trash mobs they're such a pain indeed.
For the boss encounter, we used one feral tank, 3 healers and 6 DPS. We wiped a lot on this boss but we were able to quickly learn and adapt to the boss abilities and behavior. Here's what we did correctly at the end and nailed the coffin. We started the pull by tanking the boss slightly in front from where he's standing and turning him around from the raid (near the huge bell if you haven't wipe yet). Everyone will be spreading out to avoid his nasty Sonic Breath and Modulation. Modulation is easy enough to evade since they appear inside the boss and move fairly slowly towards the raid. Sonic Breath we have everyone to pay attention where the boss is facing and they key is to start running the moment he start casting. We assigned a range DPS to interrupt Searing Flame using the 10 gongs available. This has to be interrupted as soon as he cast this or you will wipe. The trick was to pop Bloodlust and have everyone pop their DPS cooldowns 2 sec before he does Searing Flame. This will maximize the damage on boss during that 5 sec stun that will really help you in this encounter.
After Searing Flame, phase 2 will resume where he will start to go airborne. He will target one random member (with the highest sound bar presumably) and breath fire to him or her. The fire chase speed will increase in time so that's when you hit the GONG! We assigned a shaman to standby near the gong. This is because shaman can go Ghost Wolf form and outrun the fire breath just on time before he lands. Here's the trick in phase 2, if he targets someone without any speed buff ability, we had our priest to Leap of Faith a.k.a Life Grip that person out of harms way. Then make sure no one is in the path between that guy and the shaman assigned on the gong. Don't wait or hesitate to click the gong after 8-10 sec elapsed, because it might kill the kiter, just hit the GONG! When you hit the gong watch the fire breath as Atramedes will strike the gong being hit last and will destroy it. Have the shaman to kite and wait for phase 1 to resume again. This process will repeat in 3-4 air phase. We got the boss down during the 4th air phase while he was flying above us. It was really an epic experience you guys should try it!
The night started greatly with a BoE epic that dropped from one of the trash before the boss. The trash before Atramedes is rather difficult if you have no idea what abilities they will use. This took us a wipe or two before we decided to look up the dwarfs abilities and pick a proper kill order, as seen numbered below.
Right side:
1. Spirit of Angerforge - Stoneblood - Purge Hostile effects
2. Spirit of Burningeye - Whirlwind
3. Spirit of Thaurissan - Avatar (+25% dmg)
4. Spirit of Ironstar - Execution
Left side:
1. Spirit of Moltenfist - Thunderclap
2. Spirit of Anvilrage - Stun + high damage (AOE)
3. Spirit of Shadowforge - Chain Lightning
4. Spirit of Corehammer - 100% more damage
We started from the left group, where we assigned our Death Knight tank to pick up two of them and tank them at the corner away from everyone which includes Molten Fist. This is due to Thunderclap Damage will deal a lot of damage to anyone nearby. When one of the dwarf is killed, the rest of the dwarves health will be reset to full again. So single target is the way to go here. For the right pack of dwarves, we have our Death Knight tank to pick up Burningeye due to his high Whirlwind damage. The only thing to note here is to switch to Ironstar whenever he does Execution. You have to DPS the bubble down in order to interrupt him, if not, your raid member being targeted by this ability will instantly die. Ok, done with the trash mobs they're such a pain indeed.
![]() |
| Atramedes the Blind Dragon |
For the boss encounter, we used one feral tank, 3 healers and 6 DPS. We wiped a lot on this boss but we were able to quickly learn and adapt to the boss abilities and behavior. Here's what we did correctly at the end and nailed the coffin. We started the pull by tanking the boss slightly in front from where he's standing and turning him around from the raid (near the huge bell if you haven't wipe yet). Everyone will be spreading out to avoid his nasty Sonic Breath and Modulation. Modulation is easy enough to evade since they appear inside the boss and move fairly slowly towards the raid. Sonic Breath we have everyone to pay attention where the boss is facing and they key is to start running the moment he start casting. We assigned a range DPS to interrupt Searing Flame using the 10 gongs available. This has to be interrupted as soon as he cast this or you will wipe. The trick was to pop Bloodlust and have everyone pop their DPS cooldowns 2 sec before he does Searing Flame. This will maximize the damage on boss during that 5 sec stun that will really help you in this encounter.
After Searing Flame, phase 2 will resume where he will start to go airborne. He will target one random member (with the highest sound bar presumably) and breath fire to him or her. The fire chase speed will increase in time so that's when you hit the GONG! We assigned a shaman to standby near the gong. This is because shaman can go Ghost Wolf form and outrun the fire breath just on time before he lands. Here's the trick in phase 2, if he targets someone without any speed buff ability, we had our priest to Leap of Faith a.k.a Life Grip that person out of harms way. Then make sure no one is in the path between that guy and the shaman assigned on the gong. Don't wait or hesitate to click the gong after 8-10 sec elapsed, because it might kill the kiter, just hit the GONG! When you hit the gong watch the fire breath as Atramedes will strike the gong being hit last and will destroy it. Have the shaman to kite and wait for phase 1 to resume again. This process will repeat in 3-4 air phase. We got the boss down during the 4th air phase while he was flying above us. It was really an epic experience you guys should try it!
Tuesday, December 28, 2010
Omnitron Defense System Devastated
In the same pug run as Magmaw we totally trashed Omnitron Defense System. It was as intense as Magmaw especially healing, but when we got used to each Golems abilities and shields, it's pretty much straight forward. The key to this fight is to stay persistance and avoid making mistakes such as kite the slimes, move away if you got targeted by Magmatron or Electrical Discharge from Electron. In addition, tanks have to use a minor cooldown whenever they're about to switch to a new golem. This will give healer a breathing space to keep everyone top up and get to the correct positions. Towards the end, we had a healer and a DPS downed, one of our tanks were downed too shortly after when the boss is about 1%, the hunter had aggro and kited the boss away while we're nuking all that we've got and we finally got them. It was awesome!
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| Omnitron Defense System Devastated |
Magmaw Slain by Legendary Players
We got Magmaw downed today with a pug run. Thanks to those who joined including Vokkyn, Ishanie, Coppas, Shamanastic, Arienass, Heiral, Nobslice Vnex and Drejin. You guys are hardcore. We used two stacking points for the healer and range to move away from Lava Parasites and our paladin healer stack on melee. We used two tanks for this fight where they switched right after impale to ensure that they have cooldowns up during Mangle. Overall it's an healing intensive fight, healers are advisable to blow your cooldowns at start due to Pillar of Flame will hit two times. After the impale, it's going to be one Pillar of Flame before the boss will get impaled again thus making healer less stressful.
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| Magmaw slain by legendary players |
Saturday, December 25, 2010
Valiona & Theralion Defeated
Tonight we continued our Bastion of Twilight run and defeated the twin dragons Valiona & Theralion. The fight is pretty straight forward where one dragon is tanked on the ground while the other is flying above you. While we're tanking Valiona, everyone spread out loosely near the boss and must be ready to stack for Blackout which needs to be dispelled as soon as everyone's stacked up. Valiona will frequently do a Twilight Blast which needs to be avoided. We found out the best way to do this was to stay close to the boss and run through him as soon as you see him casting the spell.
Phase 2 is slightly more difficult where we have setup two camps for melee and range. You have to stack in order to mitigate the damage from the Twilight Meteorite. This and the void zones will make healing the raid much harder if you don't coordinate positioning very well. Every now and then a random raid member will get Engulfing Magic whereby he is not allowed to cast and has to move away from everyone else similar to XT-002 Deconstructor on Hardmode. However, if you get Engulfing Magic and is targeted by Twilight Meteorite at the same time, it's best to stack with raid and get heal through it rather than getting 1 shot by the meteor. Before this phase ends, Valiona will do a deep breath similar to Onyxia which will either hit the center, left or right portion of the room. This has to be avoided or else players that got hit by it will be transfered into Twilight Realm though this is only necesarry if you're doing the achievement Double Dragon. After the breath, Phase 1 will begin again. You will have 5 seconds before she casts Blackout forcing your raid to stay in tight group so it is easier to stack up and get dispelled immediately.
It was a fun raid, we got him downed in less than 10 attempts. I would like to shout out my thanks to Nowin from Thaurissan for helping us tank the boss for the night and congrats on the Necklace of Strife. Also congrats to our Warlock Felflame for winning this awesome trinket Theralion's Mirror.
Phase 2 is slightly more difficult where we have setup two camps for melee and range. You have to stack in order to mitigate the damage from the Twilight Meteorite. This and the void zones will make healing the raid much harder if you don't coordinate positioning very well. Every now and then a random raid member will get Engulfing Magic whereby he is not allowed to cast and has to move away from everyone else similar to XT-002 Deconstructor on Hardmode. However, if you get Engulfing Magic and is targeted by Twilight Meteorite at the same time, it's best to stack with raid and get heal through it rather than getting 1 shot by the meteor. Before this phase ends, Valiona will do a deep breath similar to Onyxia which will either hit the center, left or right portion of the room. This has to be avoided or else players that got hit by it will be transfered into Twilight Realm though this is only necesarry if you're doing the achievement Double Dragon. After the breath, Phase 1 will begin again. You will have 5 seconds before she casts Blackout forcing your raid to stay in tight group so it is easier to stack up and get dispelled immediately.
It was a fun raid, we got him downed in less than 10 attempts. I would like to shout out my thanks to Nowin from Thaurissan for helping us tank the boss for the night and congrats on the Necklace of Strife. Also congrats to our Warlock Felflame for winning this awesome trinket Theralion's Mirror.
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| OverPower Defeated the Twin Dragons |
Friday, December 24, 2010
Halfus Wyrmbreaker Downed
Tonight we ventured into Bastion of Twilight which feature five bosses including Cho'gall plus one optional heroic boss. Trash pulls before the first boss Halfus Wyrmbreaker are pretty straight forward, we just assigned a few crowd controls and it went smoothly.
The Nether Scion Drake and Slate Drake were up for Halfus Wyrmbreaker encounter, which means tanks are going to be hit hard and they have to switch and coordinate things tightly. After the 7th attempt we finally got used to the mechanics of the fight. We decided to free Nether Scion Drake and zerg him with lust to remove Frenzied Assault. Our Death Knight tank grabbed the drake while our Paladin tank grabbed the boss. Once the Nether Scion was killed, the Death Knight tank taunted the boss allowing the Paladin tank to divine shield to remove his high amount of Malevolent Strikes stacks.
The Paladin then open the cage to free the Orphaned Emerald Whelps. We zerged down the whelps allowing the raid to take lesser damage from Halfus Protodrake. Once the whelps are gone, the Paladin tank taunted the boss while giving the Death Knight tank Blessing of Protection to remove his stacks. The Slate Dragon is then tanked and killed. Now, the boss is left alone and we zerged him down to about 50% where he starts to use Furious Roar every 30 seconds. With the Slate Drake dead, the boss is stunned every 12 seconds allowing our tanks to kite and drop stacks efficiently. We hit the enrage timer and the Boss went Beserk but due to the stuns, we managed to kill him while being kited.
We got this boss on Christmas Eve, so we would like to take this opportunity to wish everyone a very great Merry Xmas and a Happy New Year!
The Nether Scion Drake and Slate Drake were up for Halfus Wyrmbreaker encounter, which means tanks are going to be hit hard and they have to switch and coordinate things tightly. After the 7th attempt we finally got used to the mechanics of the fight. We decided to free Nether Scion Drake and zerg him with lust to remove Frenzied Assault. Our Death Knight tank grabbed the drake while our Paladin tank grabbed the boss. Once the Nether Scion was killed, the Death Knight tank taunted the boss allowing the Paladin tank to divine shield to remove his high amount of Malevolent Strikes stacks.
The Paladin then open the cage to free the Orphaned Emerald Whelps. We zerged down the whelps allowing the raid to take lesser damage from Halfus Protodrake. Once the whelps are gone, the Paladin tank taunted the boss while giving the Death Knight tank Blessing of Protection to remove his stacks. The Slate Dragon is then tanked and killed. Now, the boss is left alone and we zerged him down to about 50% where he starts to use Furious Roar every 30 seconds. With the Slate Drake dead, the boss is stunned every 12 seconds allowing our tanks to kite and drop stacks efficiently. We hit the enrage timer and the Boss went Beserk but due to the stuns, we managed to kill him while being kited.
We got this boss on Christmas Eve, so we would like to take this opportunity to wish everyone a very great Merry Xmas and a Happy New Year!
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| Halfus Wyrmbreaker slain (with Nether Scion Drake & Slate Drake) |
Thursday, December 23, 2010
Conclave of Wind Destroyed
We started raiding this week and tried Throne of the Four Winds. We downed the first boss Conclave of Wind last night which we think is relatively easy for first level entry of raiding in Cataclysm. I want to also thank Darmaul from Thaurissan for his pro tip on this encounter. We'll update you more on the next post.
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| Conclave of Wind Defeated in Throne of the Four Winds |
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